GDD#1 – The Starting Point

The Starting Point

My first interactions with games and my first stop in game design journey…

By Yigit Doruk

After weeks and months of procrastinating, I am finally writing the first post for my blog. What a big step for me, huh? I don’t want to introduce myself again and again but it is the first post, so I think it’s better to start things from the beginning. (If you want to learn more about me, you can check the “About Me” section.)

“Back then, I didn’t have any computer or console. I barely remember the first moment when I see the “Atari” (In these days -in Turkey- every console named as “Atari” so I don’t really know what console it was, but I remember I played “Super Mario” and “Tank 90”).”

In a nutshell, I am a 17-year-old student in Turkey who wants to be a game designer. Since from my childhood, I always try to find ways to achieve my goal because it’s my biggest dream. I think the most important moment in my journey was when I taste the great feeling of seeing other people enjoying your own creation. I was like, 10 or 11 years old when I first came up with the idea of creating “Notebook Computers”. Back then, I didn’t have any computer or console. I barely remember the first moment when I see the “Atari” (In these days -in Turkey- every console named as “Atari” so I don’t really know what console it was, but I remember I played “Super Mario” and “Tank 1990”). I couldn’t remember when I saw it but it was a magical experience for me. My passion and love for games increased every day by watching gameplay videos, watching trailers and reading magazines. I really wanted to play all of the games that I saw on the internet, but I couldn’t. So I decided to make my own games, in notebooks.

First, I know that if I want to play games, I must have a computer for running them. As I mentioned before, I didn’t have any computer back then, so I decided to make a computer for myself. What I saw on the internet and my father’s chunky computer, I had a decent knowledge of what parts or components need If I want to make a computer. All computers have a booting screen, main screen and tiny little images for playing games, “That’s It!”. I just need these things to create my own computer. With all of the inspiration in myself, I decided to share this idea with my friends. They were also like me, they enjoy games and they were in the same situation as mine, they thrilled to play games. We decided how we should make our computer and we started to make our own notebook computers. Like I said, we drew booting screen to page one, “Welcome, User” text to next page and our home screen to the other page. We were ready, our computers were finished but what should we do now?

“With the light of this idea, we all started to think about our company, “What was the name?”, “What kind of games this studio is going to develop?”, “What was the logo?” and so on…”

After creating our notebook computers, it was time for us to make our awesome games to play on these computers. Before we jump right into creating games, we thought that it would be very nice to create our own company too. It was a brilliant idea right(😊)? If we were going to start developing our games, we should have a studio or a company to release them. With the light of this idea, we all started to think about our company, “What was the name?”, “What kind of games this studio is going to develop?”, “What was the logo?” and so on… My first company’s name was “Game Pırt Studios”(In Turkish, “pırt” means sound of fart. I know, I know, it was really silly name for a game studio but you know, I was just a 10-year-old child and I thought that it would be funny) but after some years I changed that name to “Quantum Game Studio”(What a brilliant change of name !). Now we all have computers and companies, the only thing that remains is to start to develop our own games within our studios 😊

Seeing our company’s name, our logos and our notebook computers was sparkled our feelings to create amazing games and gave us the courage to start. When we sat down and talk about the what kind of games that we will develop, It is really clear that we were really thrilled and affected by the games that we saw from all around the internet. As 10 years old children, we were really had the interest in medieval fantasy and science fiction (In that days we also impressed by comic books and we started to create our own magazines and comic books, but this is whole another day’s story. Maybe I will talk about that in future) so they were the starting points in our journey. But we had a much important problem before we start. “How could we play those games?”. We asked this question to each other and after weeks of thinking about this problem, we came with an idea.

The idea of playing games on our precious computers was really simple. First, we should draw the scene with our pencils and when the scene changes (If a new enemy spawn to the scene or location change, etc. ) we erase the previous scene(We didn’t draw scene by scene. We only erase when the important change occurs) and draw the new scene again. Sounds crazy, right? I think it is really impressive to see today that we all solved how the games are running when we are just kids and have no idea about computers and how frames in games are working. Back to our story, we all agreed on this method because back then we love to draw and paint so this scene drawing thing would be not a problem at all. I think my first game was an adaptation of “Fleet Battle” but I am not so sure about it. This game was also the exit point of the name of my first studio, the “Game Pırt Studios”. Actually, I started to create this game before my company showed up. The gameplay was like “Fleet Battle” but with little adjustments…

The idea of playing games on our precious computers was really simple. First, we should draw the scene with our pencils and when the scene changes (If a new enemy spawn to the scene or location change, etc. ) we erase the previous scene(We didn’t draw scene by scene. We only erase when the important change occurs) and draw the new scene again. Sounds crazy, right? I think it is really impressive to see today that we all solved how the games are running when we are just kids and have no idea about computers and how frames in games are working. Back to our story, we all agreed on this method because back then we love to draw and paint so this scene drawing thing would be not a problem at all. I think my first game was an adaptation of “Fleet Battle” but I am not so sure about it. This game was also the exit point of the name of my first studio, the “Game Pırt Studios”. Actually, I started to create this game before my company showed up. 

The gameplay was like “Fleet Battle” but with little adjustments. The theme was more funny and cheerful than the original game, but the story is about a general who always farts(Me and my sense of humor…).  After we created our own games in our “computers”, this whole development thing became alike addiction. We create and think about new game ideas every single day. For me, these days are still one of the best times in my entire life.

Year after year, we continued to develop games on our notebook computers. Every single day, we came up with the new ideas, cool artwork for our games and spectacular story scripts to add into the new games. (I think we finished 5 or more notebooks(120 pages each))

We developed notebook games until we had the computers to play “real” games. We didn’t stop immediately after we have computers. We were still thinking about game ideas to create but the creativity in our minds was drained by the digital games, day by day. And one day, we started to think that these whole notebook computers and notebook games are unnecessary and childish. The magic of digital games was drained all of our creativity and we became just usual consumers, not visionary producers.

Today, seeing all of the games that we made together (and notebook computers we made 😊) recalls my childhood memories. Realizing that we were only 10 years old when we invented the “Notebook Computers” idea and realizing that we created tons of games and generated tons of ideas every single day, really makes me feel wonderful. But realizing that I am not putting much effort to produce something in my 17s, is horrible. This is also the main reason why I created this blog.

Let’s get into the final part. What was the reason for this story, Why I told my childhood story to you?

The reason is when I saw my games in front of me, -a real product that I made- I was really excited and very happy. But showing my own game to others to play, and seeing their reactions and enjoyment when they play… Oh boy, It was a whole different level of satisfaction. That feeling when I saw the first time that someone really appreciate what you made and enjoying it while they play was a real game-changer for me. I decided to move on this path. That moment I realized that I want to entertain people, I want to make something that people can have a great time with it. But today, I realized that I am not producing as much as when I was 10, and it slams. I want to achieve something that is really huge and I should put more effort into that. So, this is my starting point, this is my main reason why I created this blog and my motivation to keep the things up. I will not let the 10-year-old Yiğit to be disappointed…

See you in my next post, take care 😉

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